This is the complete list of members for iCollideCharacter, including all inherited members.
| Accelerate(eCollideCharacterMovement aMovement, tF32 afValue)=0 | iCollideCharacter | pure virtual |
| AddRef()=0 | iUnknown | pure virtual |
| ApplyDeceleration(tF32 aFrameTime)=0 | iCollideCharacter | pure virtual |
| ApplyGravity(tF32 aFrameTime, iCollideQuery *apQuery)=0 | iCollideCharacter | pure virtual |
| ApplyMovement(tF32 aFrameTime, iCollideQuery *apQuery, const sVec3f &aFwd, const sVec3f &aRight)=0 | iCollideCharacter | pure virtual |
| ChangeHeight(iCollideQuery *apQuery, tF32 afNewHeight)=0 | iCollideCharacter | pure virtual |
| DeleteThis()=0 | iUnknown | pure virtual |
| EyeToCenterPosition(const sVec3f &aEyePos, tF32 afEyeHeightFromFeet) const =0 | iCollideCharacter | pure virtual |
| FeetToCenterPosition(const sVec3f &aFeetPos) const =0 | iCollideCharacter | pure virtual |
| GetAcceleration(eCollideCharacterMovement aMovement) const =0 | iCollideCharacter | pure virtual |
| GetCenterPosition() const =0 | iCollideCharacter | pure virtual |
| GetClass() const =0 | iCollideCharacter | pure virtual |
| GetDeceleration(eCollideCharacterMovement aMovement) const =0 | iCollideCharacter | pure virtual |
| GetEyePosition(tF32 afEyeHeightFromFeet) const =0 | iCollideCharacter | pure virtual |
| GetFeetClass() const =0 | iCollideCharacter | pure virtual |
| GetFeetPosition() const =0 | iCollideCharacter | pure virtual |
| GetFeetRadius() const =0 | iCollideCharacter | pure virtual |
| GetHeadClass() const =0 | iCollideCharacter | pure virtual |
| GetHeadRadius() const =0 | iCollideCharacter | pure virtual |
| GetHeight() const =0 | iCollideCharacter | pure virtual |
| GetMaxVelocity(eCollideCharacterMovement aMovement) const =0 | iCollideCharacter | pure virtual |
| GetNumRefs() const =0 | iUnknown | pure virtual |
| GetObject() const =0 | iCollideCharacter | pure virtual |
| GetRadius() const =0 | iCollideCharacter | pure virtual |
| GetShape() const =0 | iCollideCharacter | pure virtual |
| GetStairHeight() const =0 | iCollideCharacter | pure virtual |
| GetVelocity(eCollideCharacterMovement aMovement) const =0 | iCollideCharacter | pure virtual |
| Invalidate()=0 | iUnknown | pure virtual |
| IsOK() const =0 | iUnknown | pure virtual |
| ListInterfaces(iMutableCollection *apLst, tU32 anFlags) const =0 | iUnknown | pure virtual |
| Move(eCollideCharacterMovement aMovement, tF32 afValue)=0 | iCollideCharacter | pure virtual |
| QueryInterface(const tUUID &aIID)=0 | iUnknown | pure virtual |
| Release()=0 | iUnknown | pure virtual |
| SetAcceleration(eCollideCharacterMovement aMovement, tF32 afAcc)=0 | iCollideCharacter | pure virtual |
| SetCenterPosition(const sVec3f &aPosition)=0 | iCollideCharacter | pure virtual |
| SetClass(iHString *ahspClass)=0 | iCollideCharacter | pure virtual |
| SetDeceleration(eCollideCharacterMovement aMovement, tF32 afAcc)=0 | iCollideCharacter | pure virtual |
| SetEyePosition(const sVec3f &aEyePosition, tF32 afEyeHeightFromFeet)=0 | iCollideCharacter | pure virtual |
| SetFeetClass(iHString *ahspFeetClass)=0 | iCollideCharacter | pure virtual |
| SetFeetPosition(const sVec3f &aFeetPosition)=0 | iCollideCharacter | pure virtual |
| SetFeetRadius(tF32 afFeetRadius)=0 | iCollideCharacter | pure virtual |
| SetHeadClass(iHString *ahspHeadClass)=0 | iCollideCharacter | pure virtual |
| SetHeadRadius(tF32 afHeadRadius)=0 | iCollideCharacter | pure virtual |
| SetHeight(tF32 afHeight)=0 | iCollideCharacter | pure virtual |
| SetMaxVelocity(eCollideCharacterMovement aMovement, tF32 afAcc)=0 | iCollideCharacter | pure virtual |
| SetNumRefs(tI32 anNumRefs)=0 | iUnknown | pure virtual |
| SetRadius(tF32 afRadius)=0 | iCollideCharacter | pure virtual |
| SetStairHeight(tF32 afHeight)=0 | iCollideCharacter | pure virtual |
| SetVelocity(eCollideCharacterMovement aMovement, tF32 afAcc)=0 | iCollideCharacter | pure virtual |
| TestCollision(iCollideQuery *apQuery, const sVec3f &avPos)=0 | iCollideCharacter | pure virtual |
| ToEyePosition(const sVec3f &aPos, tF32 afEyeHeightFromFeet) const =0 | iCollideCharacter | pure virtual |
| ToFeetPosition(const sVec3f &aPos) const =0 | iCollideCharacter | pure virtual |
1.8.7