| _11() | sVec4< T > | |
| _11() const | sVec4< T > | |
| _12() | sVec4< T > | |
| _12() const | sVec4< T > | |
| _21() | sVec4< T > | |
| _21() const | sVec4< T > | |
| _22() | sVec4< T > | |
| _22() const | sVec4< T > | |
| A() | sVec4< T > | |
| A() const | sVec4< T > | |
| Add(const sVec2< T > &aTL, const sVec2< T > &aBR) | sRect< T > | |
| Add(const sRect< T > &aRight) | sRect< T > | |
| Aqua() | sVec4< T > | static |
| B() | sVec4< T > | |
| B() const | sVec4< T > | |
| Black() | sVec4< T > | static |
| Blue() | sVec4< T > | static |
| Bottom() | sVec4< T > | |
| Bottom() const | sVec4< T > | |
| C() | sVec4< T > | |
| C() const | sVec4< T > | |
| ClipRect(const sRect< T > &aRect) const | sRect< T > | |
| ComputeFrameCenter(T Left, T Right, T Top, T Bottom) const | sRect< T > | |
| ComputeFrameCenter(const sVec4< T > &aFrameBorder) const | sRect< T > | |
| D() | sVec4< T > | |
| D() const | sVec4< T > | |
| Epsilon() | sVec4< T > | static |
| ew() | sVec4< T > | |
| ew() const | sVec4< T > | |
| ex() | sVec4< T > | |
| ex() const | sVec4< T > | |
| ey() | sVec4< T > | |
| ey() const | sVec4< T > | |
| ez() | sVec4< T > | |
| ez() const | sVec4< T > | |
| FitInto(const sRect< T > &aDestRect, const tBool abCenter=ni::eTrue) const | sRect< T > | |
| GetBottom() const | sRect< T > | |
| GetBottomLeft() const | sRect< T > | |
| GetBottomRight() const | sRect< T > | |
| GetCenter() const | sRect< T > | |
| GetCorner(eRectCorners aCorner) const | sRect< T > | |
| GetDist() const | sVec4< T > | |
| GetFrameBorder(const sRect< T > &aFrame) const | sRect< T > | |
| GetFrameBottomBorder(const sRect< T > &aFrame) const | sRect< T > | |
| GetFrameLeftBorder(const sRect< T > &aFrame) const | sRect< T > | |
| GetFrameRightBorder(const sRect< T > &aFrame) const | sRect< T > | |
| GetFrameTopBorder(const sRect< T > &aFrame) const | sRect< T > | |
| GetHeight() const | sRect< T > | |
| GetLeft() const | sRect< T > | |
| GetNormal() const | sVec4< T > | |
| GetPosition() const | sVec4< T > | |
| GetRadius() const | sVec4< T > | |
| GetRight() const | sRect< T > | |
| GetSize() const | sRect< T > | |
| GetTop() const | sRect< T > | |
| GetTopLeft() const | sRect< T > | |
| GetTopRight() const | sRect< T > | |
| GetWidth() const | sRect< T > | |
| Gray() | sVec4< T > | static |
| Green() | sVec4< T > | static |
| Inflate(const sVec2< T > &aV) | sRect< T > | |
| Intersect(const sVec2< T > &aPoint) const | sRect< T > | |
| IntersectRect(const sRect< T > &aRect) const | sRect< T > | |
| IsNull() const | sRect< T > | |
| Left() | sVec4< T > | |
| Left() const | sVec4< T > | |
| Move(const sVec2< T > &aMoveOffset) | sRect< T > | |
| MoveTo(const sVec2< T > &aPos, eRectCorners aCorner=eRectCorners_TopLeft) | sRect< T > | |
| Normalize() | sRect< T > | |
| Null() | sRect< T > | static |
| One() | sVec4< T > | static |
| operator!=(const sVec4< T > &aR) const | sVec4< T > | |
| operator*(const sVec4< T > &v) const | sVec4< T > | |
| operator*(T s) const | sVec4< T > | |
| operator*=(const sVec4< T > &v) | sVec4< T > | |
| operator*=(T s) | sVec4< T > | |
| operator+(const sVec2< T > &v) const | sRect< T > | |
| ni::sVec4::operator+() const | sVec4< T > | |
| ni::sVec4::operator+(const sVec4< T > &v) const | sVec4< T > | |
| ni::sVec4::operator+(T s) const | sVec4< T > | |
| operator+=(const sVec2< T > &v) | sRect< T > | |
| ni::sVec4::operator+=(const sVec4< T > &v) | sVec4< T > | |
| ni::sVec4::operator+=(T s) | sVec4< T > | |
| operator-(const sVec2< T > &v) const | sRect< T > | |
| ni::sVec4::operator-() const | sVec4< T > | |
| ni::sVec4::operator-(const sVec4< T > &v) const | sVec4< T > | |
| ni::sVec4::operator-(T s) const | sVec4< T > | |
| operator-=(const sVec2< T > &v) | sRect< T > | |
| ni::sVec4::operator-=(const sVec4< T > &v) | sVec4< T > | |
| ni::sVec4::operator-=(T s) | sVec4< T > | |
| operator/(const sVec4< T > &v) const | sVec4< T > | |
| operator/(T s) const | sVec4< T > | |
| operator/=(const sVec4< T > &v) | sVec4< T > | |
| operator/=(T s) | sVec4< T > | |
| operator<(const sVec4< T > &aR) const | sVec4< T > | |
| operator<=(const sVec4< T > &aR) const | sVec4< T > | |
| operator=(const sVec2< T > &v) | sRect< T > | |
| operator==(const sVec4< T > &aR) const | sVec4< T > | |
| operator>(const sVec4< T > &aR) const | sVec4< T > | |
| operator>=(const sVec4< T > &aR) const | sVec4< T > | |
| operator[](int idx) | sVec4< T > | |
| operator[](int idx) const | sVec4< T > | |
| operator[](const cchar *idx) const | sVec4< T > | |
| OpWAxis() | sVec4< T > | static |
| OpXAxis() | sVec4< T > | static |
| OpYAxis() | sVec4< T > | static |
| OpZAxis() | sVec4< T > | static |
| Orange() | sVec4< T > | static |
| Pink() | sVec4< T > | static |
| ptr() | sVec4< T > | |
| ptr() const | sVec4< T > | |
| QuatIdentity() | sVec4< T > | static |
| Red() | sVec4< T > | static |
| Right() | sVec4< T > | |
| Right() const | sVec4< T > | |
| Set(T aLeft, T aTop, T aWidth=0, T aHeight=0) | sRect< T > | |
| Set(const sVec2< T > &aTopLeft, T aWidth, T aHeight) | sRect< T > | |
| ni::sVec4::Set(const T *apV) | sVec4< T > | |
| SetBottom(T aV) | sRect< T > | |
| SetBottomLeft(const sVec2< T > &v) | sRect< T > | |
| SetBottomRight(const sVec2< T > &v) | sRect< T > | |
| SetCenter(const sVec2< T > &avPos) | sRect< T > | |
| SetCorner(eRectCorners aCorner, const sVec2< T > &aCornerPos) | sRect< T > | |
| SetCorners(const sVec2< T > &aTopLeft, const sVec2< T > &aBottomRight) | sRect< T > | |
| SetDist(T v) | sVec4< T > | |
| SetHeight(T aHeight) | sRect< T > | |
| SetLeft(T aV) | sRect< T > | |
| SetNormal(const sVec3< T > &v) | sVec4< T > | |
| SetPosition(const sVec3< T > &v) | sVec4< T > | |
| SetRadius(T v) | sVec4< T > | |
| SetRight(T aV) | sRect< T > | |
| SetSize(T aWidth, T aHeight) | sRect< T > | |
| SetSize(const sVec2< T > &aSize) | sRect< T > | |
| SetTop(T aV) | sRect< T > | |
| SetTopLeft(const sVec2< T > &v) | sRect< T > | |
| SetTopRight(const sVec2< T > &v) | sRect< T > | |
| SetWidth(T aWidth) | sRect< T > | |
| size() const | sVec4< T > | |
| sRect() | sRect< T > | |
| sRect(const sVec4< T > &avVec) | sRect< T > | |
| sRect(T aLeft, T aTop, T aWidth=0, T aHeight=0) | sRect< T > | explicit |
| sRect(const sVec2< T > &aTopLeft, const sVec2< T > &aBottomRight) | sRect< T > | explicit |
| sRect(const sVec2< T > &aTopLeft, T aWidth=0, T aHeight=0) | sRect< T > | explicit |
| ToFloat() const | sRect< T > | |
| ToInt() const | sRect< T > | |
| Top() | sVec4< T > | |
| Top() const | sVec4< T > | |
| w | sVec4< T > | |
| WAxis() | sVec4< T > | static |
| White() | sVec4< T > | static |
| x | sVec4< T > | |
| x1() | sVec4< T > | |
| x1() const | sVec4< T > | |
| x2() | sVec4< T > | |
| x2() const | sVec4< T > | |
| XAxis() | sVec4< T > | static |
| y | sVec4< T > | |
| y1() | sVec4< T > | |
| y1() const | sVec4< T > | |
| y2() | sVec4< T > | |
| y2() const | sVec4< T > | |
| YAxis() | sVec4< T > | static |
| Yellow() | sVec4< T > | static |
| z | sVec4< T > | |
| ZAxis() | sVec4< T > | static |
| Zero() | sVec4< T > | static |