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Public Member Functions | List of all members
iCharacterSoftwareSkinningGeometryModifier Struct Referenceabstract
Inheritance diagram for iCharacterSoftwareSkinningGeometryModifier:
iGeometryModifier iUnknown

Public Member Functions

virtual void SetMatrixPalette (const tMatrixfCVec *apPalette)=0
 Matrix palette to use to apply the skinning to the geometry. {Property}. More...
 
virtual const tMatrixfCVecGetMatrixPalette () const =0
 Get the current matrix palette. {Property}. More...
 
virtual void SetNormalize (tBool abNormalize)=0
 Set whether normals should be re-normalized after skinning. {Property}. More...
 
virtual tBool GetNormalize () const =0
 Get whether normals should be re-normalized after skinning. {Property}. More...
 
- Public Member Functions inherited from iGeometryModifier
virtual tBool SetGeometry (iGeometry *pGeometry)=0
 Set the geometry to modify. More...
 
virtual iGeometryGetGeometry () const =0
 Get the constant geometry that this modifier modifies. {Property}. More...
 
virtual iGeometryGetModifiedGeometry () const =0
 Return the modified geometry. More...
 
virtual tBool Update ()=0
 Update the modified geometry. More...
 
- Public Member Functions inherited from iUnknown
virtual tBool IsOK () const =0
 Check if the object is valid. More...
 
virtual tI32 AddRef ()=0
 Signal that one more reference of the object has been created. More...
 
virtual tI32 Release ()=0
 Release a reference of the object. More...
 
virtual void DeleteThis ()=0
 Bypass any reference counting and delete this object. More...
 
virtual void Invalidate ()=0
 Invalidate the object. More...
 
virtual iUnknownQueryInterface (const tUUID &aIID)=0
 Query an interface. More...
 
virtual void ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0
 Fill a UUID list containing the UUIDs of the implemented interfaces. More...
 
virtual tI32 SetNumRefs (tI32 anNumRefs)=0
 Set the reference counter directly. More...
 
virtual tI32 GetNumRefs () const =0
 Get the number of references to this object. More...
 

Member Function Documentation

virtual void SetMatrixPalette ( const tMatrixfCVec apPalette)
pure virtual

Matrix palette to use to apply the skinning to the geometry. {Property}.

virtual const tMatrixfCVec* GetMatrixPalette ( ) const
pure virtual

Get the current matrix palette. {Property}.

virtual void SetNormalize ( tBool  abNormalize)
pure virtual

Set whether normals should be re-normalized after skinning. {Property}.

virtual tBool GetNormalize ( ) const
pure virtual

Get whether normals should be re-normalized after skinning. {Property}.