Shader cache flags structure.
Public Member Functions | |
| sPainterShaderCacheFlags () | |
| sPainterShaderCacheFlags (const tUUID &aUUID) | |
| sPainterShaderCacheFlags (const sPainterShaderCacheFlags &aSrc) | |
| bool | operator== (const sPainterShaderCacheFlags &aRight) const |
| bool | operator!= (const sPainterShaderCacheFlags &aRight) const |
| bool | operator< (const sPainterShaderCacheFlags &aRight) const |
| bool | operator<= (const sPainterShaderCacheFlags &aRight) const |
| bool | operator> (const sPainterShaderCacheFlags &aRight) const |
| bool | operator>= (const sPainterShaderCacheFlags &aRight) const |
| cString | ToString () const |
Public Attributes | |
| union { | |
| tUUID uuid | |
| struct { | |
| tU32 matFlags | |
| tU16 matChannel | |
| tU16 light | |
| tU32 matFVF | |
| tU32 user | |
| } | |
| }; | |
| sPainterShaderCacheFlags | ( | const tUUID & | aUUID | ) |
| sPainterShaderCacheFlags | ( | const sPainterShaderCacheFlags & | aSrc | ) |
| bool operator== | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| bool operator!= | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| bool operator< | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| bool operator<= | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| bool operator> | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| bool operator>= | ( | const sPainterShaderCacheFlags & | aRight | ) | const |
| cString ToString | ( | ) | const |
| tUUID uuid |
| tU32 matFlags |
| tU16 matChannel |
| tU16 light |
| tU32 matFVF |
| tU32 user |
| union { ... } |
1.8.7