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| virtual iCollide * | GetCollide () const =0 |
| | Get the parent collide object. {Property}. More...
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| virtual tBool | Copy (const iCollideQuery *apSrc)=0 |
| | Copy the specified query in this query. More...
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| virtual iCollideQuery * | Clone () const =0 |
| | Creates a copy of this query. More...
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| virtual void | Reset ()=0 |
| | Reset the query content. More...
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| virtual tBool | SetObject1 (iCollideObject *apObj)=0 |
| | Set the object1. {Property}. More...
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| virtual iCollideObject * | GetObject1 () const =0 |
| | Get the object1. {Property}. More...
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| virtual tBool | SetObject2 (iCollideObject *apObj)=0 |
| | Set the object1. {Property}. More...
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| virtual iCollideObject * | GetObject2 () const =0 |
| | Get the object2. {Property}. More...
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| virtual void | SetPoint1 (const sVec3f &avPoint)=0 |
| | Set the point1. {Property}. More...
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| virtual sVec3f | GetPoint1 () const =0 |
| | Get the point1. {Property}. More...
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| virtual void | SetPoint2 (const sVec3f &avPoint)=0 |
| | Set the point2. {Property}. More...
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| virtual sVec3f | GetPoint2 () const =0 |
| | Get the point2. {Property}. More...
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| virtual void | SetMaterialID1 (tU32 anMatID)=0 |
| | Set the material id of the first hit point. {Property}. More...
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| virtual tU32 | GetMaterialID1 () const =0 |
| | Get the material id of the first hit point. {Property}. More...
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| virtual void | SetMaterialID2 (tU32 anMatID)=0 |
| | Set the material id of the second hit point. {Property}. More...
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| virtual tU32 | GetMaterialID2 () const =0 |
| | Get the material id of the second hit point. {Property}. More...
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| virtual void | SetNormal (const sVec3f &avNormal)=0 |
| | Get the normal. {Property}. More...
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| virtual sVec3f | GetNormal () const =0 |
| | Set the normal. {Property}. More...
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| virtual void | SetT (tF32 afT)=0 |
| | Set T. {Property}. More...
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| virtual tF32 | GetT () const =0 |
| | Get T. {Property}. More...
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| virtual tBool | SetScene (iCollideScene *apScene)=0 |
| | Set the scene. {Property}. More...
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| virtual iCollideScene * | GetScene () const =0 |
| | Get the scene. {Property}. More...
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| virtual tBool | SetResponseTable (iCollideResponseTable *apRespTable)=0 |
| | Set the response table. {Property}. More...
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| virtual iCollideResponseTable * | GetResponseTable () const =0 |
| | Get the response table. {Property}. More...
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| virtual tU32 | QueryScene ()=0 |
| | Query collisions in a scene. More...
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| virtual tU32 | QueryObjectWithScene ()=0 |
| | Query the number of collisions between object1 and any other object in the scene. More...
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| virtual tBool | QueryRayCastObject (const sVec3f &avSource, const sVec3f &avTarget, tF32 afMaxParam)=0 |
| | Query a ray cast on object1, ignore object2. More...
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| virtual tBool | QueryRayCastScene (const sVec3f &avSource, const sVec3f &avTarget, tF32 afMaxParam)=0 |
| | Query a ray cast on the scene, ignore object2. More...
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| virtual tBool | QueryRayCastSceneEx (iHString *ahspClass, const sVec3f &avSource, const sVec3f &avTarget, tF32 afMaxParam)=0 |
| | Query a ray cast on a scene and allows to specify the class to collide. More...
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| virtual tBool | QueryRayCastScene2 (iHString *ahspClass, const sVec3f &avSource, const sVec3f &avTarget, tF32 afMaxParam)=0 |
| | Query a ray cast on a scene and allows to specify the class to collide. More...
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| virtual tBool | QueryRayCastSceneVertical (iHString *ahspClass, ni::tF32 afWidth, ni::sVec3f avCurPos, ni::tF32 afDist, ni::tBool abLowest)=0 |
| | Query a vertical ray casting. Returns the closest height of a solid object. More...
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| virtual tBool | IsOK () const =0 |
| | Check if the object is valid. More...
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| virtual tI32 | AddRef ()=0 |
| | Signal that one more reference of the object has been created. More...
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| virtual tI32 | Release ()=0 |
| | Release a reference of the object. More...
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| virtual void | DeleteThis ()=0 |
| | Bypass any reference counting and delete this object. More...
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| virtual void | Invalidate ()=0 |
| | Invalidate the object. More...
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| virtual iUnknown * | QueryInterface (const tUUID &aIID)=0 |
| | Query an interface. More...
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| virtual void | ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0 |
| | Fill a UUID list containing the UUIDs of the implemented interfaces. More...
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| virtual tI32 | SetNumRefs (tI32 anNumRefs)=0 |
| | Set the reference counter directly. More...
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| virtual tI32 | GetNumRefs () const =0 |
| | Get the number of references to this object. More...
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