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Public Member Functions | List of all members
iSceneAnimation Struct Referenceabstract
Inheritance diagram for iSceneAnimation:
iSerializable iUnknown

Detailed Description

Scene animation interface.

Public Member Functions

virtual iSceneAnimationClone () const =0
 Create a copy of the animation. More...
 
virtual void SetName (const achar *aaszName)=0
 Set the animation's name. {Property}. More...
 
virtual const acharGetName () const =0
 Get the animation's name. {Property}. More...
 
virtual tSceneAnimationKeysCVecGetKeys () const =0
 Get the animation keys set. {Property}. More...
 
- Public Member Functions inherited from iSerializable
virtual const acharGetSerializeObjectTypeID () const =0
 Get the object type ID. More...
 
virtual tSize Serialize (iFile *apFile, eSerializeMode aMode)=0
 Serialize the object. More...
 
- Public Member Functions inherited from iUnknown
virtual tBool IsOK () const =0
 Check if the object is valid. More...
 
virtual tI32 AddRef ()=0
 Signal that one more reference of the object has been created. More...
 
virtual tI32 Release ()=0
 Release a reference of the object. More...
 
virtual void DeleteThis ()=0
 Bypass any reference counting and delete this object. More...
 
virtual void Invalidate ()=0
 Invalidate the object. More...
 
virtual iUnknownQueryInterface (const tUUID &aIID)=0
 Query an interface. More...
 
virtual void ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0
 Fill a UUID list containing the UUIDs of the implemented interfaces. More...
 
virtual tI32 SetNumRefs (tI32 anNumRefs)=0
 Set the reference counter directly. More...
 
virtual tI32 GetNumRefs () const =0
 Get the number of references to this object. More...
 

Member Function Documentation

virtual iSceneAnimation* Clone ( ) const
pure virtual

Create a copy of the animation.

virtual void SetName ( const achar aaszName)
pure virtual

Set the animation's name. {Property}.

virtual const achar* GetName ( ) const
pure virtual

Get the animation's name. {Property}.

virtual tSceneAnimationKeysCVec* GetKeys ( ) const
pure virtual

Get the animation keys set. {Property}.