|
| virtual eD3D9ResourceType | GetResourceType () const =0 |
| | Get the resource type. More...
|
| |
| virtual IDirect3DBaseTexture9 * | GetTexture () const =0 |
| | Get the base texture. {NoAutomation}. More...
|
| |
| virtual IDirect3DSurface9 * | GetSurface () const =0 |
| | Get the surface. {NoAutomation}. More...
|
| |
| virtual tU32 | GetSubTextureFace () const =0 |
| | Get the sub texture face/slice. More...
|
| |
| virtual tU32 | GetSubTextureLevel () const =0 |
| | Get the sub texture level. More...
|
| |
| virtual IDirect3DSurface9 * | GetSurfaceLevel (tU32 anLevel) const =0 |
| | Get the surface at the specified level. {NoAutomation}. More...
|
| |
| virtual IDirect3DVolume9 * | GetVolumeLevel (tU32 anLevel) const =0 |
| | Get the volume at the specified level. {NoAutomation}. More...
|
| |
| virtual tBool | OnLostDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when the device is lost. {NoAutomation}. More...
|
| |
| virtual tBool | OnResetDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when the device is reset. {NoAutomation}. More...
|
| |
| virtual void | Cleanup ()=0 |
| | {NoAutomation} More...
|
| |
| virtual tBool | InitializeBaseTexture (IDirect3DBaseTexture9 *apTexture)=0 |
| | {NoAutomation} More...
|
| |
| virtual tBool | InitializeSurface (IDirect3DBaseTexture9 *apTexture, IDirect3DSurface9 *apSurface, tU32 anFace, tU32 anLevel)=0 |
| | {NoAutomation} More...
|
| |
| virtual tBool | InitializeVolume (IDirect3DVolumeTexture9 *apTexture, IDirect3DVolume9 *apVolume, tU32 anLevel)=0 |
| | {NoAutomation} More...
|
| |
| virtual tBool | Create (IDirect3DDevice9 *apDevice, eBitmapType aType, D3DFORMAT aFormat, tU32 anWidth, tU32 anHeight, tU32 anDepth, tU32 anNumMipMaps, tTextureFlags aFlags)=0 |
| | {NoAutomation} More...
|
| |
| virtual void | OnD3D9LostDeviceSink_LostDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is lost. {NoAutomation}. More...
|
| |
| virtual void | OnD3D9LostDeviceSink_ResetDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is reset. {NoAutomation}. More...
|
| |
| virtual IDirect3D9 * | GetD3D9 () const =0 |
| | Get the D3D9 object. {NoAutomation}. More...
|
| |
| virtual IDirect3DDevice9 * | GetD3D9Device () const =0 |
| | Get the D3D9 device. {NoAutomation}. More...
|
| |
| virtual const D3DCAPS9 & | GetD3D9Caps () const =0 |
| | Get the device's caps. {NoAutomation}. More...
|
| |
| virtual IDirect3DStateBlock9 * | GetD3D9DefaultDeviceStates () const =0 |
| | Get the default d3d9 device states. {NoAutomation}. More...
|
| |
| virtual IDirect3DStateBlock9 * | GetD3D9DefaultPixelStates () const =0 |
| | Get the default d3d9 pixel states. {NoAutomation}. More...
|
| |
| virtual IDirect3DStateBlock9 * | GetD3D9DefaultVertexStates () const =0 |
| | Get the default d3d9 vertex states. {NoAutomation}. More...
|
| |
| virtual IDirect3DSurface9 * | CreateD3D9Surface (tU32 anW, tU32 anH, D3DFORMAT aFmt, D3DPOOL aPool)=0 |
| | Creates a D3D9 surface. {NoAutomation}. More...
|
| |
| virtual iBitmap2D * | LockD3D9Surface (IDirect3DSurface9 *apSurf, DWORD aLockFlags)=0 |
| | Lock a full D3D9 surface an return it has a memory bitmap. More...
|
| |
| virtual IDirect3DSurface9 * | CreateD3D9SurfaceFromBitmap (iBitmap2D *apBmp, D3DFORMAT aFmt, D3DPOOL aPool)=0 |
| | Creates a D3D9 surface from a bitmap. {NoAutomation}. More...
|
| |
| virtual tD3D9LostDeviceSinkLst * | GetLostDeviceSinkList () const =0 |
| | Get the lost device sink list. {NoAutomation}. More...
|
| |
| virtual iTexture * | CreateD3D9TextureEmpty (iHString *ahspName)=0 |
| | Creates an empty texture for which the appropriate iD3D9Texture Initialize method has still to be called. {NoAutomation}. More...
|
| |
| virtual iTexture * | CreateD3D9TextureBase (iHString *ahspName, IDirect3DBaseTexture9 *apTexture)=0 |
| | Creates a texture that 'wraps' the specified IDirect3DTexture9 object. {NoAutomation}. More...
|
| |
| virtual IDirect3DVertexBuffer9 * | GetVertexBuffer () const =0 |
| | Get the D3D vertex buffer object. {NoAutomation}. More...
|
| |
| virtual tU32 | GetD3D9FVF () const =0 |
| | Get the D3D9 FVF. More...
|
| |
| virtual tBool | OnLostDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is lost. {NoAutomation}. More...
|
| |
| virtual tBool | OnResetDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is reset. {NoAutomation}. More...
|
| |
| virtual IDirect3DIndexBuffer9 * | GetIndexBuffer () const =0 |
| | Get the D3D index buffer object. {NoAutomation}. More...
|
| |
| virtual tBool | OnLostDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is lost. {NoAutomation}. More...
|
| |
| virtual tBool | OnResetDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is reset. {NoAutomation}. More...
|
| |
| virtual IDirect3DVertexShader9 * | GetVertexShader () const =0 |
| | Get the D3D vertex shader object. {NoAutomation}. More...
|
| |
| virtual ID3DXBuffer * | GetData () const =0 |
| | Get the shader data object. {NoAutomation}. More...
|
| |
| virtual tBool | GetHasConstants () const =0 |
| | Get whether the shader has constants. More...
|
| |
| virtual IDirect3DPixelShader9 * | GetPixelShader () const =0 |
| | Get the D3D pixel shader object. {NoAutomation}. More...
|
| |
| virtual ID3DXBuffer * | GetData () const =0 |
| | Get the shader data object. {NoAutomation}. More...
|
| |
| virtual tBool | GetHasConstants () const =0 |
| | Get whether the shader has constants. {NoAutomation}. More...
|
| |
| virtual IDirect3DQuery9 * | GetQuery () const =0 |
| | Get the D3D query object. {NoAutomation}. More...
|
| |
| virtual tBool | OnLostDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is lost. {NoAutomation}. More...
|
| |
| virtual tBool | OnResetDevice (IDirect3DDevice9 *apDevice)=0 |
| | Called when a device is reset. {NoAutomation}. More...
|
| |