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Public Member Functions | List of all members
iSceneEntity Struct Referenceabstract
Inheritance diagram for iSceneEntity:
iSerializable iUnknown

Detailed Description

Scene entity interface.

Public Member Functions

virtual iSceneEntityClone () const =0
 Create a copy of the entity. More...
 
virtual void SetName (const achar *aaszName)=0
 Set the entity name. {Property}. More...
 
virtual const acharGetName () const =0
 Get the entity name. {Property}. More...
 
virtual void SetClassName (const achar *aaszName)=0
 Set the entity class name. {Property}. More...
 
virtual const acharGetClassName () const =0
 Get the entity class name. {Property}. More...
 
virtual tStringCMapGetProperties () const =0
 Properties {Property}. More...
 
virtual iDataTableCreateDataTable (const iScene *apScene, const iSceneNode *apNode, const sMatrixf &aMtx, tSceneEntityCreateDataTableFlags aCreateFlags) const =0
 Create a data table. More...
 
- Public Member Functions inherited from iSerializable
virtual const acharGetSerializeObjectTypeID () const =0
 Get the object type ID. More...
 
virtual tSize Serialize (iFile *apFile, eSerializeMode aMode)=0
 Serialize the object. More...
 
- Public Member Functions inherited from iUnknown
virtual tBool IsOK () const =0
 Check if the object is valid. More...
 
virtual tI32 AddRef ()=0
 Signal that one more reference of the object has been created. More...
 
virtual tI32 Release ()=0
 Release a reference of the object. More...
 
virtual void DeleteThis ()=0
 Bypass any reference counting and delete this object. More...
 
virtual void Invalidate ()=0
 Invalidate the object. More...
 
virtual iUnknownQueryInterface (const tUUID &aIID)=0
 Query an interface. More...
 
virtual void ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0
 Fill a UUID list containing the UUIDs of the implemented interfaces. More...
 
virtual tI32 SetNumRefs (tI32 anNumRefs)=0
 Set the reference counter directly. More...
 
virtual tI32 GetNumRefs () const =0
 Get the number of references to this object. More...
 

Member Function Documentation

virtual iSceneEntity* Clone ( ) const
pure virtual

Create a copy of the entity.

virtual void SetName ( const achar aaszName)
pure virtual

Set the entity name. {Property}.

virtual const achar* GetName ( ) const
pure virtual

Get the entity name. {Property}.

virtual void SetClassName ( const achar aaszName)
pure virtual

Set the entity class name. {Property}.

virtual const achar* GetClassName ( ) const
pure virtual

Get the entity class name. {Property}.

virtual tStringCMap* GetProperties ( ) const
pure virtual

Properties {Property}.

virtual iDataTable* CreateDataTable ( const iScene apScene,
const iSceneNode apNode,
const sMatrixf aMtx,
tSceneEntityCreateDataTableFlags  aCreateFlags 
) const
pure virtual

Create a data table.