|
| virtual iScene * | Clone () const =0 |
| | Create a copy of the scene. More...
|
| |
| virtual tBool | IsSceneFile (iFile *pFile) const =0 |
| | Return eTrue if it can load the given file. More...
|
| |
| virtual tBool | InitializeFromFile (iFile *apFile, const sMatrixf &aBaseMatrix=sMatrixf::Identity())=0 |
| | Initialize from the given file. More...
|
| |
| virtual tBool | InitializeFromNode (const iSceneNode *apNode, const sMatrixf &aBaseMatrix=sMatrixf::Identity())=0 |
| | Initialize from the given scene node. More...
|
| |
| virtual tBool | InitializeFromMesh (const iSceneMesh *apMesh, const sMatrixf &aBaseMatrix=sMatrixf::Identity())=0 |
| | Initialize from the given scene mesh. More...
|
| |
| virtual tBool | InitializeFromEntity (const iSceneEntity *apEntity, const sMatrixf &aBaseMatrix=sMatrixf::Identity())=0 |
| | Initialize from the given scene entity. More...
|
| |
| virtual tBool | Optimize ()=0 |
| | Optimize the scene. Remove all nodes that doesn't have children, nor entities, nor meshes. More...
|
| |
| virtual iGeometry * | CreateGeometry (iGraphics *apGraphics, eGeometryCreateFlags aFlags, tFVF aFVF, tBool abApplyBaseMatrix=eTrue, tSceneMaterialCVec *apvMaterials=NULL, const achar *aszNotLoadFlags=_A("[notdrawn]"), const achar *aszLoadFlags=_A("[drawn]")) const =0 |
| | Create a geometry filled with the content of the file. More...
|
| |
| virtual void | Enum (iSceneEnumSink *apSink) const =0 |
| | Enumerate the scene content. More...
|
| |
| virtual iSceneNode * | FindNode (const achar *aaszName, const iSceneNode *apStartNode=NULL) const =0 |
| | Return the frame with the given name. More...
|
| |
| virtual iSceneNode * | FindNodeI (const achar *aaszName, const iSceneNode *apStartNode=NULL) const =0 |
| | Return the frame with the given name, case insensitive. More...
|
| |
| virtual void | SetScenePath (const achar *aaszPath)=0 |
| | Set the scene path. {Property}. More...
|
| |
| virtual const achar * | GetScenePath () const =0 |
| | Get the scene path. {Property}. More...
|
| |
| virtual tSceneNodeCVec * | GetNodes () const =0 |
| | Get the scene nodes. {Property}. More...
|
| |
| virtual tSceneAnimationCVec * | GetAnimations () const =0 |
| | Get the scene animations. {Property}. More...
|
| |
| virtual tBool | SetUserdata (iHString *ahspID, iUnknown *apUserdata)=0 |
| | Set a userdata. {Property}. More...
|
| |
| virtual iUnknown * | GetUserdata (iHString *ahspID) const =0 |
| | Get a userdata. {Property}. More...
|
| |
| virtual tSize | GetNumUserdata () const =0 |
| | Get the number of userdata. {Property}. More...
|
| |
| virtual iHString * | GetUserdataName (tU32 anIndex) const =0 |
| | Get the name of the user data at the specified index. {Property}. More...
|
| |
| virtual iUnknown * | GetUserdataFromIndex (tU32 anIndex) const =0 |
| | Get the userdata at the specified index. {Property}. More...
|
| |
| virtual void | MakeUniqueNodeNames ()=0 |
| | Make all the node names unique. More...
|
| |
| virtual sVec4i | CountNodes () const =0 |
| | Count the number of nodes, meshes, vertices and faces in the scene. More...
|
| |
| virtual const achar * | GetSerializeObjectTypeID () const =0 |
| | Get the object type ID. More...
|
| |
| virtual tSize | Serialize (iFile *apFile, eSerializeMode aMode)=0 |
| | Serialize the object. More...
|
| |
| virtual tBool | IsOK () const =0 |
| | Check if the object is valid. More...
|
| |
| virtual tI32 | AddRef ()=0 |
| | Signal that one more reference of the object has been created. More...
|
| |
| virtual tI32 | Release ()=0 |
| | Release a reference of the object. More...
|
| |
| virtual void | DeleteThis ()=0 |
| | Bypass any reference counting and delete this object. More...
|
| |
| virtual void | Invalidate ()=0 |
| | Invalidate the object. More...
|
| |
| virtual iUnknown * | QueryInterface (const tUUID &aIID)=0 |
| | Query an interface. More...
|
| |
| virtual void | ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0 |
| | Fill a UUID list containing the UUIDs of the implemented interfaces. More...
|
| |
| virtual tI32 | SetNumRefs (tI32 anNumRefs)=0 |
| | Set the reference counter directly. More...
|
| |
| virtual tI32 | GetNumRefs () const =0 |
| | Get the number of references to this object. More...
|
| |