Scene enumeration sink. {DispatchWrapper}.
Public Member Functions | |
| virtual tBool | OnEnterNode (const iSceneNode *apNode, const sMatrixf &aMtx)=0 |
| Called when enter the enumeration of a frame. {Optional}. More... | |
| virtual tBool | OnExitNode (const iSceneNode *apNode, const sMatrixf &aMtx)=0 |
| Called when exit the enumeration of a frame. {Optional}. More... | |
| virtual tBool | OnMeshFound (const iSceneNode *apNode, const iSceneMesh *apMesh, const sMatrixf &aMtx)=0 |
| Called when a mesh is found. {Optional}. More... | |
| virtual tBool | OnEntityFound (const iSceneNode *apNode, const iSceneEntity *apEntity, const sMatrixf &aMtx)=0 |
| Called when an entity is found. {Optional}. More... | |
Public Member Functions inherited from iUnknown | |
| virtual tBool | IsOK () const =0 |
| Check if the object is valid. More... | |
| virtual tI32 | AddRef ()=0 |
| Signal that one more reference of the object has been created. More... | |
| virtual tI32 | Release ()=0 |
| Release a reference of the object. More... | |
| virtual void | DeleteThis ()=0 |
| Bypass any reference counting and delete this object. More... | |
| virtual void | Invalidate ()=0 |
| Invalidate the object. More... | |
| virtual iUnknown * | QueryInterface (const tUUID &aIID)=0 |
| Query an interface. More... | |
| virtual void | ListInterfaces (iMutableCollection *apLst, tU32 anFlags) const =0 |
| Fill a UUID list containing the UUIDs of the implemented interfaces. More... | |
| virtual tI32 | SetNumRefs (tI32 anNumRefs)=0 |
| Set the reference counter directly. More... | |
| virtual tI32 | GetNumRefs () const =0 |
| Get the number of references to this object. More... | |
|
pure virtual |
Called when enter the enumeration of a frame. {Optional}.
|
pure virtual |
Called when exit the enumeration of a frame. {Optional}.
|
pure virtual |
Called when a mesh is found. {Optional}.
|
pure virtual |
Called when an entity is found. {Optional}.
1.8.7